//#####GAME#####
#define GC_NUM_PLAYERS 2
#define GC_GAME_OVER_TIME 5000				//time after a player wins/everyone dies
											//until the game restarts

//#####GRAPHICS#####
#define GC_ZOOM_SPEED 2						//MyFrameWindow.cpp
#define GC_STARTING_SCALE 1e9				//MyFrameWindow.cpp
#define GC_SCALE_STEP 1e8					//MyFrameWindow.cpp

//#####PLANETS and PLAYERS#####
//in degrees per game tick, bad unit heh
#define GC_TURN_SPEED 2						//MyFrameWindow.cpp
#define GC_MANA_REGEN_AMOUNT 10				//Kaka.cpp
//in mana/s
#define GC_MANA_REGEN_TIMESTEP 1000			//Kaka.cpp
//in milli seconds
#define GC_PLANET_GLOBAL_COOLDOWN 500		//Kaka.cpp
#define GC_MISSILE_MANA_COST 10				//MyFrameWindow.cpp
#define GC_PLANET_HEALTH 100				//Kaka.cpp, MyFrameWindow.cpp
#define GC_PLANET_MANA 100					//Kaka.cpp, MyFrameWindow.cpp
#define GC_DETONATION_DAMAGE 2				//not used
//in pixels
#define GC_PLANET_BLOW_RADIUS 30			//Kakburk.cpp
//in pixels
#define GC_PLANET_BLOW_RANGE 10				//Kakburk.cpp
#define GC_PLANET_BLOW_DAMAGE 7				//Kakburk.cpp
//percent
#define GC_CRIT_CHANCE 30					//Kakburk.cpp

//#####STARS#####
#define GC_STAR_HEALTH 500					//Kaka.cpp

//#####MISSILES#####
#define GC_MISSILE_HEALTH 1					//Kaka.cpp
//in m/s
#define GC_MISSILE_SPEED 100000				//MyFrameWindow.cpp
//in milli seconds
#define GC_MISSILE_BLOW_UP_AGE 200			//Kaka.cpp
//in milli seconds
#define GC_MISSILE_LIFE_TIME 4000			//Kakburk.cpp
//in pixles
#define GC_MISSILE_BLOW_RADIUS 20			//Kakburk.cpp
//damage/(radius in pixels)
#define GC_MISSILE_BLOW_DAMAGE 1			//MyFrameWindow.cpp


#define GC_EXPLOSION_DURATION 300.0 // ExplosionEffect.h
#define GC_DAMAGEWIDGET_DURATION 1500.0 // DamageWidget.h
